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All 113 audio Reviews


Space Invaders Prelude Space Invaders Prelude

Rated 4.5 / 5 stars

Very ambient, indeed. There's some interesting use of the pads in the background - interestingly, they never really clash with anything, which is impressive, considering what chords are being made up in the background. Nice production values overall, too - no real empty spots in the soundscape or clipping, so nice work.

I really enjoy the drum work you have going at the end... but then it stops. I agree with Midimachine that it sounds like it's opening up to a new section, then it just dies. Would've loved to hear it go somewhere from there, but what you have is enjoyable for what it is, as well.


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Zelda - LTTP: Credits+*~. Zelda - LTTP: Credits+*~.

Rated 3 / 5 stars

Oh, the thread closed. Oh well - I actually wanted to say that detuning in general will create a chorus effect, which makes the sound wider and more full. It's often used in dance lead synths in order to obtain the fullness in sound.

432Hz is cool, but it would actually be even more interesting if it weren't placed on top of the 440Hz notes. It does have a different sound, and separating the notes would emphasize it more.


Chronamut responds:

indeed it would!

thanks for the review!

-shawn-


Summer Goes On Summer Goes On

Rated 4.5 / 5 stars

You have a lot of cool sounds coming out of the LSDJ - very thick, very heavy, and full of awesomesauce all around. Loving the arrangement of the track, but I feel it remains a bit too thick over the majority of the song, that is; there seems to be too much going on at once, so it turns out a little bit too muddy overall. It's not too severe, though - I still really enjoyed this track.

Nice work!



Everyone Hates Squids Everyone Hates Squids

Rated 3.5 / 5 stars

Hmm, very strange tuning fluctuations in the drums in the beginning. It's not inherently bad, I'm just not used to them. I notice you lose them after the beginning, which made me a little sad, strangely enough.

Solid drum beats - I like the set you're using for this. The trippy sounds are fun to listen to, as well, and you're using your panning space effectively. I really wish you didn't do a 6-minute variations track on the same four notes, though; while I like the space you set up, after a while I started skipping through the track, as I was just getting bored.

Production is pretty tight on this, just wish the arrangement moved a bit more. Not bad, though.


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Reinteck responds:

Thanks for the review and helpful tips! I will definitely think about these things when I make future songs. Thanks for checking out my music!


[Knox]Canyon Song [Knox]Canyon Song

Rated 4 / 5 stars

I like the guitar playing, and the strings/harp are pretty good, too. I feel that the track meanders with the same chords too often with a song of this length - don't be afraid to break away from those chords, else the song gets too boring.

While there are breaks from the guitar action, I feel that the texture is too much of the same for too often. When you can drop the needle in multiple places in a song and not know where you are in a song at any point (due to the music sounding too similar) that means there's not enough texture variation to allow people to distinguish any movement in the song, so vary the soundscape a little bit

Otherwise, it's nice and relaxing.



Blinding Drive Blinding Drive

Rated 3 / 5 stars

Sounds rockin', not bad - sounds like this villain is more complicated than most. Be sure to watch out for the arrangement, though, as it tends to meander. Unless this is written for a movie or something I'd suggest giving it a more recognizable form. The harmonies and themes are actually really cool, though, so some more organization would really make this stand out better.

The bass is a bit hollow. It needs some more presence - add some lower mids to the bass and it'll stand out a lot more.

Oftentimes, when all of the instruments get together it sounds incredibly muddy. When you mix your music, try to give some instruments the focus while leaving others in the background, as this will give the music more focus.

Those drums are relentless with that snare. Using the snare only once or twice per measure overall would really help clean up the soundscape. If you want to keep the multisnare riffs then at least change the dynamics so that the follow up hits are quieter than the main strikes, as they just sound like a wall of sound, otherwise.

It's an alright track, with some room for improvement. Nice work.


Blacklawn responds:

Thanks. I tried to fix the bass and the snares. As for the mixing... I'm not entirely sure how I'm supposed to achieve what you said.


BloodyTearsPianoRemix BloodyTearsPianoRemix

Rated 3.5 / 5 stars

@Psienix
Technically, a remix is simply a track that's been mixed differently and remastered, so this is more of a remix than a track that rearranges the music (like, for example, OCR music). Just sayin', is all - arrangements are not a bad thing, but they are not the same thing as a remix.

This track was alright - liked the detuned pianos in there; it brought out a real Castlevania feel to it. I wish that the piano had more of a human sound to it, though. As it stands, it feels like a MIDI that got a new soundfont over it, which is a little stale.

Nonetheless, good cover to a good song.


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DrMackFoxx responds:

You're a bit of a tough customer and I don't mind that in the least. Just encourages an experienced amateur like me to try and do better. Glad you liked this track and thank you very, very much for a thorough and honest review. :) Constructive criticism is always appreciated. ^_^


Serenade of Storms Serenade of Storms

Rated 4.5 / 5 stars

Very nice arrangement. It's just a well crafted piece. I kind of wish you have a live performance - it's a little mechanical. It's not too bad, though - it still comes across quite well.

Awesome work.


BlazingDragon responds:

I know what you mean about the live performance. It sounds very quantized. My piano skills are improving though and I'll likely be playing more of my pieces in time. Thanks for the review!


Breath of Fire III -BossT Breath of Fire III -BossT

Rated 2.5 / 5 stars

Hmm... I think your sounds could be nice, but the mixing in this makes it very hard to hear anything over the bass. Bring out your melodies, make the textures more salient and raise the levels on this track, since as it stands it's not really possible to hear much of anything.

The issues are almost 100% mixing. I suggest fixing the mixing and the volume of the track (it's very, very quiet) and re-uploading, since I could see this being alright, otherwise.


SmashesCupcakes responds:

I agree with you I didn't really check it out after I exported it from Fl Studio. After I heard it I was like... crap. But as for now I can't re-upload it without making a completely new upload so It's stuck like this until further notice :/ Thanks for the review though! I'll take your advice and redo the mixing!


Nobuo-esque 8bit (famitracker) Nobuo-esque 8bit (famitracker)

Rated 4 / 5 stars

Huh, this actually evokes more 'Dragon Quest' for me. That's not a bad thing, really - Nobuo Uematsu was told to imitate THAT style in some form or another back in the day, so it has it's roots in Uematsu, somehow. Sounds like a DQ beginner's castle...

The triangle in this is a bit dominating, here. Bringing up the rectangle waves up a bit would be a good idea so the piece balances itself better.

Not bad at all.


EmperorCharlemagne responds:

when i made this, i knew absolutely NOTHING about famitracker, so I've improved a *little* bit in that time.

thanks for the advice though.