This was cute, nice work!
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This was cute, nice work!
Looks like the result of Portal finally coming out on Linux.
Very nice work from Krinkels, as usual. The song ws pretty awesome, too.
Fun, but broken
This is a fun game, but if you figure it out it becomes far too easy. If people figure out to avoid the Firepower upgrade after what is visually the highest level they will keep their quick fire rate, if one collects all the shields that player is essentially invulnerable for the entire level, and every 10,000 pixels (EVERY 10,000 pixels) nets them an extra life... considering there are roughly 80-90k pixels to shoot in the levels past 10, that's a lot of extra tries. After a while one doesn't need to try - just collect shields, avoid FP, and kill oneself if they get too many FP upgrades.
Any one of these very simple changes could make the game viably hard in the later stages. Remove free ships after... say, 100k points (or make it something very difficult to achieve, like every 100k points). Keep one's FP upgrades if one dies (that way for every upgrade they accidentally collect they are cumulatively. punished for). Remove shields after a certain point in the game. Any one of these changes (or any combination, for that matter) will make the game into something that will eventually end.
Otherwise, it was pretty good.
If this is spam...
... then I hope NG gets a lot more.
Awesome game
Well, excellent concepts, great gameplay, awesome music, decent story. It's pretty damn good.
The exposition is a bit painful, at times. The length of the conversations are quite distracting. Short and sweet would've been great, here.
The battles are fun, but a little broken with the shield. The game could go with less of a 'Defend like a mother while hitting with small hits' style battle with the bosses and more of a 'Time your chains right and let loose' style, instead. The latter style is considerably more entertaining and interesting than the former. Removing the ability to strike while defending would add quite a bit of depth to the gameplay, imho.
Otherwise this was an excellent game. Nice work on it.
Oh, I really like this track - sounds like it'd make for cool background music for a game inspired by those visuals. If it were for a game I'd even understand the sonic range the arrangement uses (though I'd probably knock ya for having it loop poorly in that case), though because there's nothing else that the arrangement needs to compete with sonically the other instruments could been more generous using the upper frequencies due to the piano having a pretty stylistically heavy low pass.
That's more something to note than a critique, since this sounds great either way. Nice work!
Thank you for your review!
Very ambient, indeed. There's some interesting use of the pads in the background - interestingly, they never really clash with anything, which is impressive, considering what chords are being made up in the background. Nice production values overall, too - no real empty spots in the soundscape or clipping, so nice work.
I really enjoy the drum work you have going at the end... but then it stops. I agree with Midimachine that it sounds like it's opening up to a new section, then it just dies. Would've loved to hear it go somewhere from there, but what you have is enjoyable for what it is, as well.
I've frequented this site for quite a few years, now, and support what you're all about. I can't draw worth anything (and my animating & programming skills are sub-par), but I'm a decent composer. If anyone needs something for a flash let me know.
Age 39, Male
Music Theorist
UNM (Graduate)
Joined on 7/30/09